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Austin Tyler
Austin Tyler
3D Artist
Atlanta, United States

About

Demo Reels: https://drive.google.com/drive/folders/1dO-beHCBgd-VM7LnqFhUv0LBSymSy_Gn?usp=drive_link

Nice to meet you! I'm a 3D artist working in the Film Industry and beyond. I have had the pleasure of working on some awesome projects including The Suicide Squad (2021), Violent Night (2022), The Exorcist: Believer (2023) and more! While I'm most at home creating props and environments for use in VFX and Game Engines, I also love to get hands on with the technical aspects of production including rigging, scripting, and game development. I have experience in a wide array of project types including Film / TV VFX, Compositing, Game Art, Game Development, and Advertising.

Skills

Environment Design3D Animation3D ModelingEnvironment ModelingLightingTexturingUV MappingPython ScriptingC# ScriptingUnityVirtual RealityUnreal Engine Blueprints2D Animation

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
ZBrush
ZBrush
After Effects
After Effects
Shotgun
Shotgun
Nuke
Nuke

Productions

    • Movie
      The Suicide Squad
    • Year
      2021
    • Role
      Previs Asset Artist
    • Company
      Proof Inc.
    • TV Production
      Moon and Me
    • Year
      2019
    • Role
      Compositor
    • Company
      Bento Box Entertainment
    • Video Game
      The Maglab VR
    • Year
      2017
    • Role
      Environment Artist, Game Designer
    • Company
      Florida State University

Experience

  • CG Generalist / Unreal Artist at Freelance
    Atlanta, US
    January 2024 - Present

  • CG Generalist at Crafty Apes
    February 2022 - September 2024

  • VFX Artist at Tyler Perry Studios
    January 2019 - January 2021

  • Compositor at Bento Box Entertainment
    Atlanta
    January 2019 - July 2019

  • Environment Artist / VR Game Developer at Florida State University
    Tallahassee, United States of America
    May 2017 - Present

    I was hired by my school to develop a VR Game to illustrate the work being done at the National High Magnetic Field Laboratory. My responsibilities include design and construction of the game environment, as well as using Unreal Engine’s blueprints to create the gameplay.

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