10/18: Nearly finished modeling for interior. Here is a quick render from maya.
8/13: Completely remade the house with much more emphasis on silhouette.
8/13: Also did some lighting to try to really bring out the shapes.
8/7: Continued terrain editing, set up some cameras and lighting
8/7: Continued set dressing and terrain editing
8/1: Began set dressing the rocks for the main cliff
8/1: Gave a bit more love to the windmill house. I decided to remove the inner 'room' to make it feel more spacious.
7/28: Final Potted Cacti. I created a fun little blueprint that randomizes the pot and cactus variant, as well as scale when placing.
7/28: Final Sculpted Rocks
Here is a layout of all my assets so far. Still need to make some cactus flowers, and the house needs to be simplified with a better silhouette.
7/18: first pass set dressing in UE4
7/1: Early blockout in maya
Original Concept by Olever Howe: https://www.artstation.com/artwork/bLrrm
I started working on this challenge a bit late so I will just be continuing my posts here instead. Most recent work is at the top, so scroll all the way down for the very beginning. :)